Wednesday, 18 December 2013

The Walking Dead Season 2: All That Remains review

There will be spoilers from the first season of The Walking Dead in this review, so if you haven't played/finished it yet, it's best not to read on.


The Walking Dead Season Two is finally here! Telltale's award winning first season, based on the comic books by Robert Kirkman, finished just over a year ago, and we've all been eagerly waiting to continue the story of Clementine. The last time we saw her and Lee, they were in the worst possible situation that they could be in, and Clementine had to come to terms with something that nobody should ever have to; she had to kill her friend, her guardian, her Lee. It was a heartbreaking ending to an incredibly emotional story. We lost characters that we invested so much time and emotion into, we had to make impossible choices and face insurmountable odds, and then we lost Lee. Lee, who would have given the world to protect Clementine, ended up doing just that. And that's where Season Two picks up.

Monday, 16 December 2013

Batman: Arkham Origins review

The Batman: Arkham series has been incredibly well received by the world. It started with Asylum. Dark, tense and pretty unique, it took Batman back to his twisted, comic book ways and showed us that superhero games could be for a mature audience. Arkham City expanded on the somewhat claustrophobic setting of the Asylum, into a city overrun with criminals. New gadgets, characters and locations helped keep the series fresh, and Rocksteady showed that lightning could strike twice. Now that they're no longer at the helm, will the most memorable superhero videogame series in recent years become a hat-trick of awesome, or will it be tainted by a subpar third entry from Warner Bros. Montreal? Read the full review below...

Tuesday, 10 December 2013

Battlefield 4 (PC) review

When you think about first-person shooters, you'll probably think of one of two games. Call of Duty or Battlefield. Call of Duty is all about fast, intense, movie-like action, whereas Battlefield is the go-to game for the more hardcore gamers who want a solid, more realistic war experience. Gamers have been divided by the two series for years now, and it'll probably continue long into the next generation of consoles. But for now, Battlefield 4 is here. It may have been 2 years since Battlefield 3 was released, but with a constant stream of DLC in the meantime, it really doesn’t feel long since the last instalment launched. That may leave you thinking that Battlefield 4 is just more of the same, and not much has changed. Whilst this may be true to a degree, it's not the full story. Read on to find out why...

Thursday, 5 December 2013

The Bridge review

The Xbox Live Marketplace has been home to some amazing games; Bastion, Limbo, Super Meat Boy, the more recent Brothers: A Tale of Two Sons and so many more. It's a fantastic platform to showcase imaginative, original titles. The Bridge sort of fulfills this criteria as it has some truly original features, but it also relies heavily on another game. Originally released on the PC earlier this year, it found it's way to the Xbox Live Marketplace last month, but should you check it out? Read our full review to find out...

Lego Marvel Super Heroes review

Everyone’s favourite Marvel goodies and baddies return in the latest instalment in the ever-growing Lego franchise, as they battle it out once again for supremacy. The Lego games are famous for having a ridiculous character roster, so the thought of being able to use a vast collection of Marvel superheroes is definitely exciting. With DC Comics already having undergone the Lego treatment, it was only fair that Marvel got a turn as well. After the success of the two Lego Batman games, does this new game live up to the high standards, or will DC get the chance to reign supreme? Read on to find out...

Thursday, 28 November 2013

State of Decay: Breakdown review

State of Decay was a big hit when it was released earlier this year, selling over a million copies in less than half a year. No mean feat for an XBLA game that has only just seen release on PC. And now, with State of Decay: Breakdown, Undead Labs have given us their first major expansion, with the content that a lot of people have been asking for. Does this DLC make the game worth revisiting or should you forget about Trumbull Valley for the time being? Watch the trailer and read the review below to find out the full verdict (and make sure to check out our original State of Decay review here).

Tuesday, 26 November 2013

Interview with Electric Eggplant's David Fox

Rube Works is an awesome iOS puzzle game, based on the classic Rube Goldberg cartoons (if you haven't already, check out our review here). I got the chance to interview game designer, David Fox, about how he got into the imdustry, making the first licensed Rube Goldberg game, and what the future has in store for Rube Works! Check out the trailer below, and read the interview after the break!


Official Rube Works Trailer from Unity Games on Vimeo.


Thursday, 21 November 2013

Call of Duty: Ghosts review

The Call of Duty series hasn't changed much in the last 6 years. Modern Warfare took the series in a whole new direction, ditching the World War setting in favour of a more up to date, relevant story. And boy, was it awesome. But since then, each new entry has been less interesting, whilst somehow managing to repeatedly break records. The stories are interchangeable, the set-pieces tiresome and the characters more and more forgettable each time. The two development teams have become lazy, which is understandable when you look at the profits, but it's also a disservice to the fans. Now, Ghosts is here, hoping to shake things up a bit. It is the first Call of Duty to be released on the next-gen (as well as current-gen) consoles, so you would expect Infinity Ward to step up, and once again deliver a game full of genuine emotion, excitement and general awesomeness. Did they succeed? Read on to find out...

Tuesday, 19 November 2013

Rube Works review

Rube Goldberg is a famous cartoonist and inventor, known for creating insanely complicated methods for completing very simple tasks, using household items. This formula lends itself very well to the mobile platform, which is probably the hottest marketplace for puzzle games. Rube Works, released last week for iOS devices, allows you to set up some of Rube's classic mechanisms, using the touch screen to place items and animals in the correct order to cause a chain reaction of events. Do this correctly and you will have solved the puzzle! Do the classic cartoons translate well into a puzzle game, or will this be a forgettable blip on the Rube Goldberg legacy? Read the full review to find out! 

Goldberg's contraptions are designed to make life easier in the craziest way

The first puzzle you have to solve, which is also a tutorial level, is a combination alarm clock and orange juice squeezer. You are walked through this level, allowing you to fully get to grips with the controls and the general idea of the game. You have to think outside the box for Rube Works, as the solutions are often very bizarre. After the tutorial puzzle, you are left to your own devices. Each item, whether pre-placed or in your inventory, has a brief description and up to three hints. These don't tell you exactly how to solve the level, but they give you an idea of what other object will interact with the one you're looking at. Often they can give away a little too much information, making the level way too easy, but you don't have to use them. It's probably a good job that they are included, as without the hints it's quite a challenging game. The best way to solve puzzles is to use lateral thinking, and a lot of testing. Through testing, you get to see which parts work, which need a bit more thought and it gives you a good idea as to how the objects are supposed to interact with each other. 

There are now 18 levels to complete, and if you don't use any hints, you can be stuck trying to make a contraption work for quite a while. Each level is just as weird as the last; one requires a complex underground system which includes a dog, electric blanket, some eggs and a firework, among others. What do you use this weird collection of items to do? Well, there are two guys playing Bridge, and when the first player wants the second to play a certain card, this ridiculous chain of events ultimately sends a hammer down on the second player's foot. When you first see a level and your inventory, it seems like there couldn't possibly be a way to complete it, but there always is. In fact, there are often numerous ways to complete it. It's a fantastic game for a creative mind. 

Can't be bothered to tie a string? Goldberg has you covered!

The first licensed Rube Goldberg game is a success. Fans of Rube himself will lap it up, and it's great for puzzle fans in general. Everyone likes a Rube Goldberg machine, how could you not? Whilst they're ridiculous and silly, they're also very clever and immensely satisfying, so being able to put them together for yourself is awesome. If you're into cause-and-effect puzzle games and lateral thinking Rube Works is for you, and at £1.99, it's a steal. 

9/10

by Louis Gardner

Thursday, 7 November 2013

Girl Fight review

Girl Fight is the latest release from developer Kung Fu Factory, who are certainly experienced in making fighting games, after previous work on the Wii version of Mortal Kombat: Armageddon, and 2011’s Supremacy MMA. Do they now know enough to create a smash hit for XBLA and PSN?

Monday, 4 November 2013

Grand Theft Auto V review

Grand Theft Auto V, Rockstar's most ambitious and anticipated title yet, is here. From the various trailers and gameplay videos, we've seen many new mechanics and features, and there's no reason that this game should disappoint. It not only has the biggest world that Rockstar have created, but three playable characters, upgradeable skills, massive customisation options, a bucketload of optional activities and much more. Let's hope that Michael, Franklin and Trevor can deliver on the promises that Rockstar have made. 

Saturday, 26 October 2013

Beyond: Two Souls review

Beyond: Two Souls is the first game from developer QuanticDream since the critically acclaimed Heavy Rain. The 2010 release is certainly a hard act to follow, but with some big name actors handed starring roles, they certainly weren’t pulling any punches. The game stars Ellen Page as Jodie Holmes, a young woman with a psychic link to an invisible entity called Aiden, who is tethered to her very being, for better or worseThe story jumps between different parts of her life, detailing her early childhood to her early adult years. It's an ambitious project, with some huge names, but is it worth your time and money? Read on to find out. 

Tuesday, 10 September 2013

Guncraft review

By now, everyone is familiar with Minecraft. Even non-gamers have probably seen more than they care to of the ridiculously popular creative sandbox game. Since Minecraft seemed to take over the world, there have been an infinite number of shameless clones. Goodness knows how they're allowed to do it, but they do. It's not all bad though, as some developers have taken the core gameplay and introduced new elements to make it an actual new game worth playing. Sure, they still owe a lot to Mojang, but they at least try to mix it up a bit. The latest of these games to hit the Steam store is Guncraft. And yes, it's exactly how it sounds. Imagine a mix of Minecraft and Battlefield, and you get Guncraft. Does the very odd mix of games work though? Read on to find out.

Friday, 6 September 2013

Rayman Legends review


Rayman, everyone's favourite limbless hero, has returned for another adventure! After the events of Origins, Rayman and his buddies slept for a hundred years, and awoke to a disaster; the nightmares and five evil teensies had grown in power and kidnapped the ten princesses. So that's where you come in! You must progress through the levels, killing anything evil, collecting lums and rescuing teensies. Much like in the first Rayman game and Origins, it's a 2D side-scroller, and anyone who has played the 3D titles in the series knows that this can only be a good thing. On the surface, it looks like it could be the best Rayman outing yet, but does it live up to that? Read on to find out.

Thursday, 5 September 2013

BAFTA Indie Games Showcase - The Chinese Room coverage

The Chinese Room are the studio responsible for story driven titles such as Dear Esther and the upcoming sequel to Amnesia: A Dark Descent, A Machine For Pigs. After nominating them for a few awards for Dear Esther, BAFTA decided to make them the subject of the Indie Games Showcase, held at the Cornerhouse in Manchester. Luckily for me, BAFTA very kindly gave me a ticket. It was a really interesting event for both gamers and developers alike, as Dan Pinchbeck (creative director), Andrew Crawshaw (lead designer) and Stuart Yarham (lead programmer) spoke passionately about everything from their games, the industry, setbacks, criticisms, family and studio creation and expansion, amongst many other things.

Wednesday, 28 August 2013

Splinter Cell: Blacklist review

Sam Fisher has long been the go-to guy for gamers' stealth needs, from his debut in the original Splinter Cell to the more dynamic and action packed Conviction. The series has progressed leaps and bounds over the years, both in the complex storylines and visually, and even the earlier games pushed the graphical capabilities of the last generation of consoles. Some fans of the series were disappointed that Conviction took the game in a slightly different direction, but now Blacklist is here to make up for that. Taking the franchise back to it's roots, Blacklist is the game that people have been waiting for since Chaos Theory. Is it any good though? Read on to find out. 

Wednesday, 21 August 2013

Brothers: A Tale of Two Sons review

The Summer of Arcade is once again here! For anyone unfamiliar with the Summer of Arcade, it is usually five games released over five weeks (though this year it is only four), to celebrate not only summer, but the best of the Xbox Live Arcade. Previously the promotion has seen the launch of some of the best Arcade titles ever released, including Limbo, Trials HD, 'Splosion Man and Bastion. It's a great time to be a gamer, and you know you're going to be treated to some top notch indie gaming. The title to kick off the Summer of Arcade this year is Brothers: A Tale of Two Sons. Does it deserve it's place in the line-up? Read on to find out!

Friday, 16 August 2013

Saints Row IV review

The Third Street Saints are back for their most epic game yet! After saving the world and becoming President, your character finds himself at the centre of an alien invasion, and soon after is placed into a Matrix-like simulation of Steelport. This game has had quite the roller coaster of a journey. It started out as a standalone expansion for the previous title, Saints Row: The Third, before the decision was made to turn it into the next full instalment in the incredibly popular series. It's future was left hanging in the balance with the fall of THQ, but ultimately it was saved by Koch Media, and now we're on the precipice of the launch. Should you buy Saints Row IV and return to Steelport? Read on for the full verdict. 

Thursday, 15 August 2013

Grand Theft Auto Online trailer

Grand Theft Auto Online has finally been revealed, and it's even better than we could have imagined. Instead of just having deathmatches and races, Grand Theft Auto Online is a fully fledged world for many players to explore. You can meet up with your friends, invite them over to the apartment that you just bought, let them borrow a car from your garage and pull off a heist, or rob a liquor store, or ambush a security van. The possibilities are literally endless. Check out the gameplay video below to see everything that you and your friends are going to be doing on October 1st, when the Online section will be added to Grand Theft Auto V.

                

Grand Theft Auto V is due to launch on September 17th for PS3 and Xbox 360.

Wednesday, 14 August 2013

Narco Terror review

Narco Terror is a name that sounds promising. The premise also sounds like it would make a great game; a top-down, twin-stick shooter with a lot of enemies, many things to explode, different weapons and ammo types, and vehicles. It sounds positively awesome, like a top-down Just Cause 2. It definitely wants to feel like an old action movie from the 80s, with it's terrible script and ridiculous situations, but this has been done before in Toy Soldiers: Cold War, and more recently Far Cry 3: Blood Dragon, both of which were fantastic, high quality titles. Is Narco Terror worth playing then, or should you just stick with those? Read on to find out.

Friday, 9 August 2013

Mars: War Logs review

RPGs are becoming increasingly popular, perhaps due to recent games such as Mass Effect and Skyrim, which have brought the classic RPG formula to a bigger audience than ever. So it's no surprise that smaller developers are starting to put out their own. The latest is Mars: War Logs, which is unsurprisingly set on Mars, and sees a future in turmoil. Two rival factions inhabit the planet, and vie for it's water resources, and your character Roy, gets caught in the middle whilst on his own personal journey. RPGs are usually games with huge scope, a living, breathing world and a ridiculous amount of quests and side-quests, but can this be replicated for a downloadable title? Read on to find out! 

Monday, 5 August 2013

Cloudberry Kingdom review

There is a specific type of platformer games that are insanely hard to play, rewarding in a way that no other genre can ever be, and they only appeal to a certain hardcore demographic. Super Meat Boy is probably the most well known, and was pretty much a perfect platformer; it was easy to learn and took a lot of time and hard work to master. The newest entry into this sadistic genre is Cloudberry Kingdom. Don't be fooled by the sweet, innocent sounding name, this game will truly test you to the limits. Developed by Pwnee Studios and published by Ubisoft, it has quite a unique feature that hasn't been seen in many platformers before; procedurally generated levels. Find out how this affects the game, and if it's worth checking out, in the full review below!

Wednesday, 31 July 2013

Call of Duty: Black Ops 2 review

It's hard to deny that the Call of Duty games are starting to become a little stale. They're by no means bad games, but with one released a year, there isn't enough difference between each instalment. 2010 saw the release of Black Ops (this reviewer's favourite Call of Duty since Modern Warfare 1), Treyarch's first attempt at a more modern setting, with an insane story and great group of characters shooting their way through the 1960s. Now, it has a sequel. Is it as good as the original? Read on to find out!

Sunday, 28 July 2013

Bit.Trip Fate review

Gaijin Games are masters of taking classic genres and infusing music-based gameplay. The Runner games are a fresh take on platforming, with incredibly fast gameplay high difficulty, whilst Beat is a modern version of the Atari classic, Breakout. There are many others and they're all equally successful in taking a classic formula and injecting not only new life, but wonderful chiptune music that is affected by what you do. So now Fate, originally released for the Nintendo Wii, is available for PC. Does it share the same level of quality that the series has maintained for so long? Read on to find out!

Monday, 22 July 2013

The Walking Dead: 400 Days review

The first season of Telltale's The Walking Dead games was unquestionably amazing. More of an interactive story than a game, you made and lost friends, you saved people, you left others for dead, but more importantly you protected Clementine, an 8 year old girl, and taught her to survive. It was all of these things combined that made The Walking Dead such an emotional roller coaster. The decisions are hard, and you can't always do the right thing for everyone. It was an incredible experience, and fans hankering for more need not worry, as 400 Days, the final piece of content for season one, is available now. It may not be the longest DLC, but it's definitely worth buying. Read on to find out why.

Saturday, 20 July 2013

Deadpool review

Some gamers may not be aware of Deadpool, a self-aware Marvel anti-hero with many voices in his head, and a habit of breaking the fourth wall in his comics. With a character that must be fun to write for, surely a video game adaptation will be right up Deadpool's street? The game starts with Deadpool receiving a script for the Deadpool video game. High Moon Studios sent him over a draft, but he isn't happy. He decides to improvise, because obviously he knows what's best for this game. The result is an overly expensive, hilarious mess, that High Moon simply cannot afford. Does the actual game fare much better than the meta game? Read on to find out. 

Wednesday, 17 July 2013

Pacific Rim - The Video Game review

Guillermo Del Toro's epic sci-fi movie, Pacific Rim, is a story about colossal monsters who have been hiding deep in the Pacific Ocean, and suddenly attack mankind. In retaliation, equally massive robots are built, and put under the control of specially chosen fighters. Instead of a usual movie tie-in, you don't strictly follow the story, you just take part in increasingly hard fights, levelling up and upgrading your Jaeger as you progress. The movie looks really damn cool, but movie games don't have a good track record at all, so how does this one hold up? Read on to find out the full verdict!

Thursday, 11 July 2013

Ride to Hell: Retribution review

There aren't many games that focus on the biker gang. We had the Grand Theft Auto IV expansion "The Lost and the Damned", but that's the only one that comes to mind, and that was not even a full game. Well, Eutechnyx have come to remedy that, with the release of their title, Ride to Hell: Retribution. It's a mix of linear bike riding, bike combat, shooting and fighting and there's a tiny home level, where you can stock up on ammo and customise your bike. Is it better than the amazing GTA IV expansion? Well, it may be one of the worst games to have ever been released. Read on to find out the reasons why.

Wednesday, 10 July 2013

Grand Theft Auto V - Official Gameplay Video

Rockstar Games announced suddenly on the 8th of July that a Grand Theft Auto V gameplay video was incoming. And they didn't give us long to prepare, as it lunched the next day. This is the public's first look at the heist planning, character switching, car and weapon customisation, activities, vastly improved gunplay and most importantly, the all new, reimagined Los Santos. If this video is anything to go by, it would seem that Rockstar have taken everything learned from previous games to create  their greatest title yet. The graphics are mind-blowing, and the map seems to be staggeringly huge. This video has made the wait till September 17th a lot harder, but with the promise of at least one more gameplay video (focussing on Grand Theft Auto Online), should tide fans over for at least a little while.




Tuesday, 9 July 2013

Surgeon Simulator 2013 review

Every now and then, a game is released that is like no other before it. In one way or another, it's completely unique. When I heard the title, "Surgeon Simulator 2013," it's fair to say that I was not expecting it to be one of those sorts of games. How wrong I was. Out of my many years of experience as a gamer, I can recall nothing even remotely similar to this. The title may put some people off, as it just sounds like one of those badly made simulator games that no real gamer would ever have any interest in playing, like Forklift Truck Simulator or something equally boring. Surgeon Simulator 2013 is less of a traditional sim, and it's probably one of the most unforgettable games I've ever played. Read on for the full verdict!

Friday, 5 July 2013

Capsized review

Hitting the Xbox Live Arcade Marketplace this week is a little game called Capsized. It's the tale of a lone astronaut, stranded on a hostile alien planet after his ship went down. Along the journey you'll find missing astronaut team-mates, discover an array of powerful alien weaponry, solve a lot of physics based puzzles and kill a lot of different enemies, all accompanied by a delightful hand-drawn style, ambient music and a sad, silent story of one man's mission to survive. The game is already available on PC and iOS devices, but how does the XBLA version, developed by indiePub, hold up? Read on to find out!

Wednesday, 3 July 2013

Spartacus Legends review

Spartacus Legends is a free-to-play fighting game set in Ancient Rome, based on the popular Spartacus TV series. Developed by Kung Fu Factory and published by Ubisoft, Spartacus Legends puts you in charge of a weak fighter, and you must build up his fame, money and skills to become the ultimate Gladiator. Free-to-play games have reached out to a new generation of casual gamers on iOS devices and PCs, but there aren't many examples on home consoles, so how will this one be received by the less casual console gamer? A great example of a more hardcore F2P title is Team Fortress 2. With that, Valve have mastered the model, with consistently impressive and enviable new weapons and accessories available to purchase for a small price. It has shown that F2P games can thrive if they are done right. Will Spartacus Legends be able to recreate that success? Read on to find out...

Tuesday, 25 June 2013

State of Decay review

State of Decay is likely one of the biggest Xbox Live Arcade titles to release in a long time. The fact that its published by Microsoft tells you that it's going to be a very high quality game. It's an open world zombie survival game, which continues to live and breathe even when you aren't playing. If you don't help your characters to survive, they'll die. And death in State of Decay really does mean the end, no respawns or anything like that. You need to look after your fellow survivors, as it's so much harder to go it alone. It's an ambitious project, but with Microsoft's backing, have Undead Labs pulled it off? Read on to find out!

Friday, 21 June 2013

Fireburst review

Last week on XBLA saw not one, but two titles published by indiePub. The first was Storm (check out our review for Storm here) and the second is Fireburst. They're basically at opposite ends of the spectrum, as Storm is wonderful and peaceful, yet Fireburst is a testosterone fuelled, fire-heavy arcade racer. The range of games really shows that indiePub are willing to try out a lot of different things, and it's awesome. Anyway, Fireburst released last week for the measly price of 800 Microsoft Points, but is it so cheap because it isn't too good? Read on to find out!

Wednesday, 19 June 2013

Storm review

Storm is a physics based puzzle game, which requires you to guide a seed from one side of the level to another, so it can be planted in the fertile ground. In the real world, nature sees to this. Seeds are carried in the wind and washed away by the rain, and the cycle is complete. In Storm, you are the one in charge of making this happen, and at your disposal? The weather. Storm has been in development for many years, with an original Summer 2011 release date, so is it worth the huge wait that is usually reserved for the biggest retail titles, or was it a couple of years wasted for Eko Software? Read on to find out!

Wednesday, 12 June 2013

Sanctum 2 review

Sanctum 2 is the second game within a month to put a twist on the classic tower defence genre. Last week's CastleStorm was the first, with it's ballista, spells and third person hack-and-slash gameplay, and now Coffee Stain Studios has had a go. They have developed a sequel to Sanctum, a tower defence game combined with a first person shooter. Instead of being some omnipresent tower builder, you are down on the battlefield, not only building towers but using a variety of your own weapons and perks to destroy the enemy. CastleStorm was a smash hit (check out our review here!), but will Sanctum 2 have the same level of success or not? Read on to find out!

Thursday, 6 June 2013

CastleStorm review

Zen Studios, responsible for the insanely popular XBLA title Pinball FX 2, have developed a brand new IP that mashes together aspects from tower defence, real-time strategy and Crush the Castle-like games, and the result is the magnificent CastleStorm. It tells the tale of Sir Gareth, who has been hired by the King to retrieve the powerful, peacekeeping gem. Both factions, the Kingdom and the Vikings, were each given a gem by a Goddess of peace, to stop the wars. Many, many years later, the Vikings launch an attack on the Kingdom and steal their gem. With both gems, the Vikings would be an unstoppable force, so Sir Gareth must catch up to them before they get back to their leader. So that's the story, but how's the rest of the game? Read on to find out...

Tuesday, 4 June 2013

Hunter's Trophy 2: America review

Hunting games have never really taken off. Recently, hunting as an optional activity in games has become increasingly popular, with Assassin's Creed 3, Far Cry 3 and Tomb Raider in the last year alone, all using fantastic hunting systems. But standalone hunting titles, there's just something about them. They usually look and feel dated. They never seem to fully utilise what the current consoles have to offer, and for every aspect of it you like, there are two that you hate. The latest entry into the hunting genre is Hunter's Trophy 2: America, from developers Kylotonn. Is this the hunting game we've been waiting for? Or is it just another dated disappointment? Read on for the full verdict!

Friday, 31 May 2013

Metro: Last Light review

Metro: Last Light takes us back to the post-apocalyptic subway tunnels of Russia that we first saw in 2010's first-person shooter, Metro 2033. The story continues one year after the events of Metro 2033, and carries on from the ending in which Artyom called in the missiles to destroy the Dark Ones. The game starts with Artyom learning of the existence of a single Dark One, and setting out to retrieve it in order to make peace with it, ensuring the survival of humanity. Not everyone shares his enthusiasm for this though, and Colonel Miller orders Artyom to destroy it, seeing the Dark One as a potential threat. And so the game begins. Does it manage to recapture the atmosphere and gripping storyline that the original game was rich in? Read on to find out...

Tuesday, 28 May 2013

Lego City Undercover review

The Lego games have been incredibly popular over the last ten years. Lego Star Wars, Lego Racers, Lego Rock Band, and many others have charmed their way into gamers' lives, and the latest incarnation will definitely do the same. Lego City Undercover is set in a huge open world, and puts you in the shoes of the undercover cop with the most American name ever, Chase McCain. He's pretty awesome, cracking some top quality one liners and just being generally cool. You must control Chase in his mission to rid the city of crime, starting with the terrible Rex Fury. 

Friday, 10 May 2013

Runner 2 review

Three years ago, Gaijin Games developed a game that combined all the mechanics from arcade, platform and rhythm games, and the finished product was Bit.Trip Runner. It turned out to be one of the must fun, addictive and challenging titles available. Now, Gaijin Games have created a sequel. Runner 2, or Bit.Trip Presents Runner 2: Future Legend of Rhythm Alien, brings back the same gameplay with many new added features, and completely overhauls the graphics. To find out if it's as good as the first one, read our full review!

Tuesday, 30 April 2013

Poker Night 2 review

In November 2010, Telltale Games released Poker Night at the Inventory, a unique poker game that pits characters from different franchises against each other in the classic card game. Characters such as the Heavy from Team Fortress 2, Tycho from Penny Arcade, Max from Sam and Max and Strong Bad from the Homestar Runner series would be your competitors, and one of the best things about the game was listening to the banter between the various characters. Telltale have now developed a sequel, Poker Night 2, which is based on the same idea with a whole new roster of characters. The first game was awesome, but do we need another poker game? Read on to find out the full verdict.

Thursday, 25 April 2013

BattleBlock Theater review

The Behemoth, well known for indie smash hits such as Castle Crashers and Alien Hominid, are back! BattleBlock Theater has been in development for over 4 years, and it's release was highly anticipated by many gamers and critics alike. Now it has been released, have The Behemoth shown that they can master a more platform and puzzle based game, or should they have followed the same winning formula from their previous games? The short answer is that BattleBlock Theater is probably the greatest addition to The Behemoth's roster. For the long answer, check out the rest of the review...

Monday, 22 April 2013

Motocross Madness review


15 years ago, Microsoft published a realistic motocross game, Motocross Madness. It was known for it's accurate physics, sound effects and terrain deformation, and had a variety of modes in which you could start a career to earn cash, or just play for fun in large, open environments. In 2013, the series is back, with a more arcadey style. Did Microsoft make the right choice in going back to the series, or was it a waste of time and resources, resurrecting something that needn't be resurrected? Keep reading to find out...

Friday, 19 April 2013

Saints Row: The Third review

The Third Street Saints are back! Fans of the series will hope for insane action, vehicles and weapons, and the over-the-top Saints Row humour that the series is renowned for. Picking up after the events of Saints Row 2, the Third Street Saints are now superstars. The public love them, they have movies, clothes, even an energy drink with their name on it. But does it stand up as a decent game, after it's two predecessors were often disregarded as GTA knock-offs? It certainly does. Read on to find out more...

Wednesday, 17 April 2013

Call of Duty: Modern Warfare 3 review

Call of Duty, the game that has everyone going crazy once a year. The game responsible for this excitement was Call of Duty 4: Modern Warfare. Released in 2007, it was a new direction for the series and it was an instant success, mixing the great character development of the old titles, with high budget, Hollywood set pieces. Since then, we've been treated to similar blockbusters year after year, each promising more of the same; a great bunch of missions, more explosive set pieces and even better multiplayer than the year before. At some point though, the train will have to stop. That point doesn't arrive with Modern Warfare 3, but it does show signs of the train slowing. Read on to find out why.

Monday, 15 April 2013

The Elder Scrolls V: Skyrim review

The Elder Scrolls V: Skyrim is the game that all RPG players have been waiting for since Oblivion graced our consoles all those years ago. Oblivion, the last game released in the Elder Scrolls series was an epic adventure, albeit one with a fair few flaws. It seemed like there were three voice actors, the dungeons were all too similar and the missions were almost all the same. Travel to this dungeon, pick up artefact, come back. It did detract from the experience, but it wasn't a problem, due to the vast amount of extra content besides the main quest. Whether that be assassinations, burglaries, treasure hunting, learning magic or just straight up exploring the land of Cyrodiil, there was a lot to do and it almost never got boring. Over 100 hours could easily be put into the game without the player becoming tired of it. After Oblivion, everyone wanted the next Elder Scrolls title. Nothing was mentioned, leaving many to wonder if there would be one for this generation of consoles at all.  But a year ago, the trailer surfaced and excitement has been building ever since.

Friday, 12 April 2013

Sonic Generations review

Sonic Generations. The game to celebrate the 20th anniversary of Sonic the Hedgehog, and to hopefully make a decent Sonic title after years of disappointments. The story, despite being very vague and expendable, is about a mysterious creature, tearing up time and space, voiding every level of life and colour, and bringing both the modern, cocky Sonic, and the iconic, silent retro Sonic together. They must work together to bring the life back to the world, to free Sonic's friends from being trapped in the lifeless areas, and to bring down this enigmatic monster. With an interesting concept and back to basics 2D levels, it looked like Sega had finally seen the light, and made the game that we've all been asking for for years. Did they pull it off? Read on to find out...

Wednesday, 10 April 2013

Batman: Arkham City review

The sequel to the critically acclaimed Batman title, Arkham Asylum, has once again given us the chance to be the Dark Knight. This time, the action takes place in the new, controversial development, Arkham City. Instead of a prison, the mayor has had a section of the city walled off, in which the prisoners are free to do a they please. Bruce Wayne is one of the people not happy, and to do anything about it, must dabble in politics. The game starts with Bruce holding a press conference just outside the walls of Arkham City. Soon enough, everything is going wrong...

Monday, 8 April 2013

X-Men Destiny review

Everyone knows that superhero games are generally crap. They often come with a movie, and are rushed so that they can be released as closely as possible to the movie they're based on. Now and then, a developer will take a risky move, and develop a standalone game, with an original story. These can be absolutely amazing (Ultimate Spider-Man, The Incredible Hulk: Ultimate Destruction), or absolute tosh (Superman 64, Batman: Dark Tomorrow), so there's always a bit of worry, as the expectation is always low. X-Men Destiny brought an interesting concept, which, on paper, sounds amazing. Play through a storyline filled with existing X-Men characters, but as a new mutant. It's any fan's dream, to make your own hero, with the powers and abilities, and even costumes, that you want. Unfortunately, something went wrong somewhere along the line, and it didn't turn out as good as it should have...