By now, everyone is familiar with Minecraft. Even non-gamers have probably seen more than they care to of the ridiculously popular creative sandbox game. Since Minecraft seemed to take over the world, there have been an infinite number of shameless clones. Goodness knows how they're allowed to do it, but they do. It's not all bad though, as some developers have taken the core gameplay and introduced new elements to make it an actual new game worth playing. Sure, they still owe a lot to Mojang, but they at least try to mix it up a bit. The latest of these games to hit the Steam store is Guncraft. And yes, it's exactly how it sounds. Imagine a mix of Minecraft and Battlefield, and you get Guncraft. Does the very odd mix of games work though? Read on to find out.
Friday, 6 September 2013
Rayman, everyone's favourite limbless hero, has returned for another adventure! After the events of Origins, Rayman and his buddies slept for a hundred years, and awoke to a disaster; the nightmares and five evil teensies had grown in power and kidnapped the ten princesses. So that's where you come in! You must progress through the levels, killing anything evil, collecting lums and rescuing teensies. Much like in the first Rayman game and Origins, it's a 2D side-scroller, and anyone who has played the 3D titles in the series knows that this can only be a good thing. On the surface, it looks like it could be the best Rayman outing yet, but does it live up to that? Read on to find out.
Thursday, 5 September 2013
The Chinese Room are the studio responsible for story driven titles such as Dear Esther and the upcoming sequel to Amnesia: A Dark Descent, A Machine For Pigs. After nominating them for a few awards for Dear Esther, BAFTA decided to make them the subject of the Indie Games Showcase, held at the Cornerhouse in Manchester. Luckily for me, BAFTA very kindly gave me a ticket. It was a really interesting event for both gamers and developers alike, as Dan Pinchbeck (creative director), Andrew Crawshaw (lead designer) and Stuart Yarham (lead programmer) spoke passionately about everything from their games, the industry, setbacks, criticisms, family and studio creation and expansion, amongst many other things.