Wednesday, 26 November 2014

Assassin's Creed Unity review

Assassin's Creed is one of the most beloved franchises in gaming, with it's annual incarnation never failing to sate the fans. With the previous couple of games in the series making bold steps away from the tried and tested formula, it feels like Unity is trying to take it back to it's roots, whilst also producing the most in-depth game at the same time. Set in the late 18th century, you play as Arno in the first Assassin's Creed game designed specifically for the latest generation of home consoles. It promises lots of improvements and new features, such as refined free-running controls and the eagerly awaited co-operative mode. So is this the best Assassin's Creed title yet, or is it all beauty and no brains? Read on to find out...

Tuesday, 5 August 2014

Destiny Beta Impressions


The long-awaited beta for Bungie's incredible looking new IP, Destiny, is now available for PS4 owners. For those who don't know, Destiny is an epic sci-fi FPS/RPG, set in the distant future. When a mysterious, huge orb known as the Traveler is discovered on Mars, humanity thrives in a way nobody could have ever imagined. The average human lifespan is tripled, previously inhospitable planets become garden worlds, teeming with life, and for a while, everything is fine. But a mysterious evil arrived, and almost wiped out humanity. There would have been no survivors were it not for the Traveler, and to rebuild humanity, it used it's dying breath to create Ghosts, tiny robots that scour the solar system, looking for those with the Light in them, known as Guardians. You are resurrected by one such Ghost, and it's here that your epic journey begins. Now that the Beta is over, here's what I thought of the most anticipated game of the year.

Wednesday, 11 June 2014

Max: The Curse of Brotherhood review


There are countless puzzle-platformer games on the Xbox Live Arcade. Many of the best titles available on the service are in said genre, such as Braid and Limbo. The latest one to be released is Max: The Curse of Brotherhood (a sequel to mobile game, Max and the Magic Marker), in which you control the eponymous hero, in a quest to save his kid brother Felix, from the evil Lord Mustacho. After Felix breaks Max's toys, Max wants revenge, so in a fit of anger, he searches the internet for a curse to get rid of him, which unfortunately works. Is the resulting adventure a memorable one? Read on to find out.

State of Decay: Lifeline review

Just less than a year after its initial release, State of Decay's second DLC has landed, bringing a new city, and a new story, whilst keeping the core gameplay intact. The original release of the game received high praise from critics everywhere, despite it's many bugs and glitches. Is it worth going back for this new adventure? Check out the full review below to find out.

Friday, 23 May 2014

The Walking Dead Season 2 - Episode 3: "In Harm's Way" review

This review will contain SPOILERS from previous episodes of The Walking Dead. You have been warned...


Telltale Games have proven time and time again that they are the masters of narrative-driven games. They consistently deliver emotionally charged stories and situations, and throw in many intensly exciting action set-pieces. For the first time in season two, walkers are not your primary enemy, and you must instead navigate what is basically a prison, run by an extremely psychotic individual known as Carver. If Clem or any of the others step one foot out of line, they could pay with their lives, as Carver will not let them forget. Does "In Harm's Way" live up to the high standards of the previous episodes? Read our full review below to find out...

Tuesday, 13 May 2014

Bound by Flame (PC) review

Bound By Flame is an ambitious Fantasy RPG from the developer Spiders, and is arguably their biggest release to date. With previous games like Of Orcs And Men and Faery: Legends Of Avalon failing to inspire, is this the game to really showcase what Spiders can do?

Friday, 9 May 2014

Daylight (PC) review


Daylight is the latest release from Zombie Studios, who having previously made both games in the Saw franchise, are no strangers to making survival horror games. Their latest game is a procedurally generated horror FPS, following the recent trend in horror games which strands you with nothing but a torch with slowly depleting battery life. They may have developed for the genre before, but does their previous experience show? Read on to find out...

Thursday, 8 May 2014

Lego: The Hobbit review

If there's a successful, blockbuster movie franchise, chances are TT Games have turned it into a Lego game; Lord of the Rings, Indiana Jones, Star Wars, Batman and The Avengers have all undergone such treatment. And now, Bilbo Baggins and his company of dwarves (and Gandalf the Grey) have had their story immortalised in the classic Lego videogame way. TT Games have had a lot of practice, but have they managed to make it as good as previous games in the franchise? Get the full verdict below...

Wednesday, 16 April 2014

Trials Fusion (Xbox 360) review



Trials Fusion is the highly anticipated sequel to Trials Evolution, the Xbox Live Arcade smash hit from RedLynx. From the humble beginnings of Trials HD, locked in a warehouse, the series then introduced a massive open world, with many different environments, and unparalleled creative freedom. It was one of the most impressive sequels of all time, which certainly puts the pressure on RedLynx to create something equally as impressive. Did they pull it off? Read our full review to find out...

Monday, 14 April 2014

The Last Tinker: City of Colors preview


The Last Tinker: City of Colors is the latest game from Munich based developers Mimimi Productions. With their previous titles all coming to iOS devices, this will be their first game to see a PC and console release. As the name suggests, colour is a hugely important aspect of the game, and it's a massively vibrant game. But does the colourful palette outshine the gameplay? Read the full preview below to find out!

Friday, 11 April 2014

The Wolf Among Us Episode Three - The Crooked Mile review

There will be spoilers from previous episodes of The Wolf Among Us, so if you haven't played them yet, don't read on! You have been warned...


When we last saw Bigby Wolf, he had just discovered a damning piece of evidence. Could Ichabod Crane really be the murderer? This is what we hope to find out in episode three of The Wolf Among Us, entitled "The Crooked Mile", which picks up at the exact point that episode two ended. From the very first second of this episode, emotions are high. Bigby is insanely furious, and sets off to find Snow White, and hopefully Crane. Sure enough, things turn sour pretty fast, as some previous characters turn up and cause a lot of trouble. It's an intense, emotional opening to Telltale's next chapter of the story of the Fables.

Monday, 7 April 2014

Trials Fusion Q&A with RedLynx's Jason Bates


This month will see the launch of the highly anticipated Trials Fusion. The previous games have all been incredible, with each game showing a huge range of improvements and new features. So a new title, which will also be available for the new-generation consoles, is massively exciting. I was given an amazing opportunity to ask Jason Bates, studio brand manager at RedLynx, a few questions about their upcoming title. 

Hi! Firstly I'd like to thank you for taking the time to answer my questions! I'm really looking forward to Trials Fusion, as I'm sure many are. What are the new features in Fusion, and how did the team come up with the ideas for them?

Jason: Hi, no problem and thanks a lot for your interest in Trials Fusion! While the previous Trials games were published on Xbox 360 and PC only, this time we have a multi-platform release on both next-generation consoles, PC and Xbox 360. The theme of Fusion is futuristic, with a sleek, high technology-filled world and city and, to contrast, gorgeous natural environments. We are also introducing a brand-new, separate FMX mode, where players can perform death-defying tricks on the tracks.

The futuristic world of Trials Fusion is a far cry from the warehouse of HD

The difference between Trials HD and Trials Evolution was vast. How have you made sure that Trials Fusion still feels fresh for returning players? 

J: Trials HD happened inside warehouses, Trials Evolution took things outside, and with Trials Fusion we’re taking things to the future!This is the biggest game we have ever made: The world is bigger, the graphics are updated, there’s a cool storyline, achievements and a separate FMX mode. There are a lot of amazing new things and secrets to find!

As this is RedLynx's first new-gen title, were there any challenges developing the game for the PS4 and Xbox One? 

J: It was, of course, challenging to develop simultaneously for four platforms after working pretty much on one platform at a time previously. However, RedLynx has over ten years of experience developing and publishing games on multiple platforms, and that expertise was useful when developing Trials Fusion.

With the previous title, the BMX was added alongside the selection of motocross bikes. Are there any new vehicles being added to Fusion?

J: It's true we added the BMX to the Trials Evolution line-up with a DLC, but this time the BMX is part of the roster right from launch. And we've also expanded our line-up with an interesting addition: four-wheeled quad. The quad will provide new challenges even to the experienced Trials players, since it’s a front-wheel drive, unlike a regular Trials bike, and thus works with a very different physics-mechanism, providing different possibilities and learning opportunities.

The new quad will provide new challenges and lessons for experienced players

Both Trials HD and Trials Evolution featured a series of awesome mini-games. Will these be making a return? 

J: Definitely. The Skill Games as we call them are definitely back with a vengeance in Trials Fusion, and they are integrated into the career mode this time instead of being separated into their own category. They are also a little more directly related to your career, in that we are hoping each Skill Game will teach you valuable lessons in the advance handling of your bike: conserving gas, not over relying on brakes, balance and angular momentum and regulating your speed; things like that.

Is the editor in Trials Fusion similar to Evolution, with a huge open world to work in? And is it still possible for players to create entirely different games within it? 

J: The fans have always loved our track editor, and they will absolutely adore the track editor in Trials Fusion too. The world where you can build the tracks is 4x4 kilometres wide, it has a lot of variation, and there are tons and tons of objects one can use to build the most imaginative, amazing tracks. So yes, just like with Trials Evolution it is the same editor our team used to build all the levels and Skill Games in Trials Fusion, so you can create whatever mad creations you desire. We can't wait to see what users maker!

There were many mind-blowing player-made levels for the previous games. Can you recall any that really stood out for you personally?

J: There were so many to call out a specific track or a specific creator at this point wouldn't do justice to the hundreds of top notch creators on Evolution, several of whom were so good they ended up with jobs at RedLynx. The best way really to survey their work is to go on Track Central within Trials Evolution and view the feed called RedLynx Picks, where we have called out almost two years' worth of the very best community content to download from there.

The all-new FMX mode allows players to pull off insane, physics-based tricks

Finally, what else can we expect from RedLynx in the future? Are you working on any new IPs or focussing solely on the Trials series?

J: We do have a lot of new and cool things planned for the future, but let’s leave those things as a surprise for now.

Thanks again for this opportunity, and good luck with the launch of the game!

Trials Fusion will be available for PC, Playstation 4, Xbox One and Xbox 360 on April 16th.

Thursday, 3 April 2014

Thief review

In recent years, Square Enix has brought us a number of series revivals, with Tomb Raider last year, and Deus Ex seeing a comeback after being dormant for 8 years. Now, thanks to Eidos Montreal, Thief joins that list, and has even been released on the new-generation consoles. Master thief Garrett returns in an all new adventure, but is that a reboot worth buying, or has its reputation as one of the greatest stealth franchises been tarnished? Read the full review below to find out...

Tuesday, 18 March 2014

Constant C review


Now that the new generation of consoles has launched, there seem to be less and less titles being released on the Xbox 360's Live Arcade. The service launched some of the best titles of the last generation, and to see it petering out is a little bit heartbreaking. But it's not over just yet, and the latest release is Constant C. It's a physics based puzzle/platformer, in which you control the Emergency Rescue Robot, sent to a spaceship involved in a science experiment gone wrong. It sounds pretty basic, until you start playing, at which point it reveals some rather unique gameplay mechanics. Does it do enough to warrant a revisit the previous generation though? Read our full review to find out...

Thursday, 13 March 2014

The Walking Dead Season 2 - Episode 2: "A House Divided" review

This review will contain spoilers for the previous episode of The Walking Dead Season 2


Season two of The Walking Dead started off in style. Introducing a more mature yet cynical Clementine, it's already shaping to be a better season than the first. Everyone from the first season has been lost along the way, and Clementine truly is alone in this awful, zombie-infested world. Episode one featured many terrifying action scenes, and Clementine proved time and time again that she's a born survivor. How will she fare in the second outing of season two? Read our full review below to find out. 

Tuesday, 11 March 2014

South Park: The Stick of Truth review

After a number of delays and a publisher change, South Park: The Stick of Truth is finally among us, but has it been worth the wait? This isn't the first South Park game by any stretch of the imagination, but none of the previous titles have really matched the success of the show, with the last full release back in 2000, and only arcade releases since then. Anyone who has ever seen the show will be familiar with the setting. A small mountain town in Colorado called South Park. You play as the newest resident who must befriend the locals, who include the majority of the show's cast, such as Stan, Kyle, and of course Cartman. Does the game live up to the ridiculously high expectations? Read on to find out the verdict...

Thursday, 27 February 2014

Assassin's Creed: Liberation review

Assassin's Creed: Liberation came out on PS Vita back in 2012, on the same day that the main series game came out on consoles. Featuring not only a different story, but a new protagonist, Liberation provided a completely different experience to the home console series. Over a year later, the HD remake finds its way to consoles and PC. It originally received mixed reviews, but now it's received a graphical update, as well as a few game play tweaks here and there, is it on par with the main series? Read the full review to find out!

Tuesday, 25 February 2014

The Wolf Among Us Episode 2 - Smoke and Mirrors review

There will be SPOILERS for the first episode in this review, so if you haven't played yet, stop reading! 


Telltale Games are on fire right now. The Walking Dead Season 2 launched a couple of months ago, to praise from critics and gamers alike, and they have at least two huge new series planned for the near future. But aside from those, there is The Wolf Among Us. Based on the comic book series, "Fables", it contains a whole host of fairytale characters, who have been forced out of their homeland, into the New York district of Fabletown. Using magic to conceal their true identities, they try to lead normal lives, but Fabletown is a dark place. Drugs, prostitutes and murder are as rife for the Fables (fairytale characters) as they are for the humans, or "mundies". So the Sheriff of Fabletown, Bigby Wolf, has to step in. The first episode was a fantastic introduction to the world and characters of The Wolf Among Us, and episode two picks up exactly where the first ended. Will the second episode, "Smoke and Mirrors", live up to the high standards set by the phenomenal first one? Read on to find out...

Wednesday, 19 February 2014

LocoCycle (Xbox 360) review

Twisted Pixel have given us some fantastic titles in the past. From The Maw, to 'Splosion Man, to Comic Jumper, each one has been vastly different to the last, and utterly unique. Their latest title, LocoCycle, is the story of a highly advanced combat motorcycle called I.R.I.S. (for the sake of the review, we'll call her Iris), and Pablo, a simple mechanic. It was one of the Xbox One launch titles, and has now been ported to the Xbox 360. Does it live up to the high standards set by Twisted Pixel's earlier titles? Read on to find out. 

Saturday, 15 February 2014

Insurgency review


Insurgency is a follow up to one of the most successful Source mods around, now manifesting itself as a full stand alone release. Having won a number of awards for the original, New World Interactive hope to expand on this success with this new tactical team-based First Person Shooter. Does it hold a candle to the original mod? Read on to find out...

Saturday, 8 February 2014

Lost Toys review


Lost Toys is an iOS puzzle game that has already won numerous awards and accolades. That's quite a big deal, when you look at the sheer numbers of puzzlers on the App Store. In Lost Toys, you are tasked with fixing broken toys in an old, abandoned room. You do this by rotating different sections of the toy, until it's back in it's original shape. Aside from the gameplay though, the game has been praised for it's visuals and distinct style. To find out if it deserves the high praise that it has been receiving, read the full review after the break!

Tuesday, 21 January 2014

Blood of the Werewolf review


Blood of the Werewolf is quite easily the biggest game from indie developer Scientifically Proven. Having worked on a few small multi-platform releases, the company has mainly stuck to mobile games, with this representing their first full platform release. Action-platformers may have fallen in popularity since the times of Castlevania IV and its kin, and are now a bit more of a niche genre. With Blood of the Werewolf, Scientifically Proven are trying to bring back a taste of what used to once take pride of place in any gamer’s collection.

Wednesday, 15 January 2014

The Raven: Legacy of a Master Thief Chapter One review

Whilst the charts are filled with the likes of Call of Duty and Assassin's Creed, old school point-and-click adventure games are often overlooked. Sure, the HD reworkings of the Monkey Island games introduced a whole new generation to these sorts of games, and more recently TellTale Games have done a phenomenal job in reclaiming the genre. Their take on The Walking Dead is unforgettable, and with upcoming series based on Game of Thrones and Borderlands, they're just going to get better and better. In the meantime, perhaps The Raven: Legacy of a Master Thief, from Nordic Games and The Adventure Company, will fill the void. It's the tale of a thief, long thought to be dead, returning to steal some priceless artefacts in a globe-trotting adventure. It has a good premise, but does it deliver with the goods? Read on to find out...

Wednesday, 8 January 2014

Dungeon of the Endless preview


Dungeon of the Endless is the 2nd release from Amplitude Studios, acting as a prequel for their previous game, Endless Space. While the latter may have been met by positive reviews, this new game is a venture into a completely different genre of game, swapping Turn Based Strategy for a rogue-like tower defence game. Does it hold up the same level of quality as their first title? After playing the alpha version, available through Steam's Early Access program, here are my first impressions.

Monday, 6 January 2014

Colossatron: Massive World Threat review



There are certain developers for every platform that just get it. Each game they make is vastly different to the last, and fully takes advantage of that platform's capabilties. One such developer for iOS titles is Halfbrick Games. Every game they've released so far has just been mind-blowing. Whether it's Monster Dash, Jetpack Joyride (which I still play daily) or Fruit Ninja, there's probably something for you. Does Halfbrick's latest game, Colossatron: Massive World Threat match the ridiculously high standards of their previous titles? Read on to find out...