Monday, 6 January 2014

Colossatron: Massive World Threat review



There are certain developers for every platform that just get it. Each game they make is vastly different to the last, and fully takes advantage of that platform's capabilties. One such developer for iOS titles is Halfbrick Games. Every game they've released so far has just been mind-blowing. Whether it's Monster Dash, Jetpack Joyride (which I still play daily) or Fruit Ninja, there's probably something for you. Does Halfbrick's latest game, Colossatron: Massive World Threat match the ridiculously high standards of their previous titles? Read on to find out...

The Colossatron is a freaking huge robotic modular snake alien. Sent from the far reaches of space, it has come to destroy the cities of Earth, and you are going to help it. There isn't a story per sé, but breaking news reports announce the arrival of the Colossatron to each city, and they're drawn in an awesome anime style. It's completely random, and reeks of Halfbrick. The interesting thing about Colossatron is that you don't actually control it. You'll probably have a few minutes of confusion as you try tilting and prodding your iDevice to make the Colossatron go where you want it to. There isn't really a tutorial, so you have to figure out pretty much every gameplay mechanic for yourself. It's a double edged sword, as nobody likes to be walked through every single aspect of the game, but it can go too far the other way and leave the player a little in the dark. 

Before each round you get the chance to swap, repair and add modules - at a price

The aim of the game is to destroy a city as you power up and grow the Colossatron, which winds it's way through the city in the most destructive way. You do this with different coloured modules, so that it can destroy whatever city it's currently terrorising. The different colours correspond to different weapons, and adding a module to the Colossatron will do one of three things. It will either add a base weapon, combine with two other modules of the same colour and level up, or mix with a different coloured module to create a new colour. There are three primary modules which are red, blue and yellow, but through colour mixing you can get purple, green and orange. Each colour has a different weapon or ability, whether that be electrical proximity charges, high powered rockets or a healing module. If you lose all of your modules, the Colossatron will self-destruct (with a menacing laugh), causing massive damage to anything currently on-screen. The game is full of surprises just like that, and has a wicked sense of humour.

Another great thing is that there are a few different abilities for each colour, but some are only unlockable after collecting 15 prisms. Whilst that seems like quite a lot of prisms, fear not. The locked weapons are all made free on a regular rotation, meaning you will always have a decent arsenal, you just can't pick and choose your favourites without some hard work and persistence. 

It's hectic, fast-paced and so much fun to play!

Halfbrick Games have done it again, and Colossatron: Massive World Threat is a must-have title. It's challenging, weird, insane and utterly unique. It takes a puzzle game that we're all familiar with (match three colours) and tasks you with destroying cities with a huge robotic snake. What's not to like about that? For the staggeringly low price of £0.69/$0.99, there's no reason to not download it.

9/10

by Louis Gardner

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