Saturday, 8 February 2014

Lost Toys review

Lost Toys is an iOS puzzle game that has already won numerous awards and accolades. That's quite a big deal, when you look at the sheer numbers of puzzlers on the App Store. In Lost Toys, you are tasked with fixing broken toys in an old, abandoned room. You do this by rotating different sections of the toy, until it's back in it's original shape. Aside from the gameplay though, the game has been praised for it's visuals and distinct style. To find out if it deserves the high praise that it has been receiving, read the full review after the break!

The first thing you'll notice about Lost Toys is just how pretty it is. Each toy is a deformed, burnt remnant of what it used to be. Twisting and turning different sections, much like a Rubik's Cube, you must find it's original form. The early levels are pretty easy, requiring only two or three moves per toy. The toys themselves are also easy to identify, as they haven't been messed with too much.

After a couple of chapters though, the difficulty is much higher. Often you can't even tell what the toy is supposed to be, so you just keep on trying with no real idea of what you're shooting for. It had a great difficulty curve, and the more challenging toys are just all the more satisfying to complete. If you do get a bit too stuck, there are unlimited hints for you to use, which give you a correct move each time. Often you can use one or two of these and figure out the rest yourself, but should you desire, you can use them until there's only one move left to be made. It does feel a little too easy, knowing you can use hints at any time, but it also means that being unable to complete a puzzle does not mean you have to stop playing.

First figure out what it is, and then try to return it to that shape

When you manage to successfully twist a toy back into it's original shape, colour is restored and the toy is fixed. Completing each of the many toys is super satisfying, each and every time. Nobody wants to see broken and fire-damaged toys; it's unsettling and creepy. Bringing life back to each one feels glorious. Much more than it would if the game did not have the theme that it does. 

As Lost Toys is just a puzzle game, there isn't too much to say about the gameplay, and as such there are only a couple of very minor issues worth mentioning. Firstly, controlling the toys can be a bit fiddly. The way to turn the camera around is simply by swiping across the screen, but that's also the same way to rotate the different sections of the toy. You'll often find yourself spinning the camera instead of a specific section, and vice versa. It's only a little flaw, and is easily fixed by use of the clever undo feature, but it also happens fairly regularly and is quite annoying. 

Colour returns once the colour is fixed, and it feels extremely rewarding

As you're twisting and turning the toys to try and figure them out, a melancholy piano tune plays in the background. The music isn't particularly memorable or special, but it is perfectly suited to the setting and style of Lost Toys. 

There may be countless puzzle games on the App Store, but few are developed to such a high standard. With impressive graphics, a good number of levels to complete and a great sense of reward, Lost Toys ticks a lot of boxes. It isn't perfect; fiddly controls and repetitive gameplay do hold it back slightly, but they're forgivable issues. If you're into puzzle and logic games, this one is for you. 


by Louis Gardner

No comments:

Post a Comment